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Allgemeines:
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Dekorier dein Haus mit allen möglichen Gegenständen. Es gibt eine Menge Möbel, aber auch Kerzen, Waffenständer, Kisten, Teppiche, Wandteppiche und vieles mehr. Die Möbel können selbst plaziert und herumgetragen werden. Die Gegenstände können auch benutzt werden: im Bett schlafen, auf einem Stuhl sitzen und Lichter an und aus machen.


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Installation
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Entpacke das Archiv unter beibehaltung der Pfadstruktur (ist normalerweise die Standarteinstellung von 7Zip Und aktiviere die esp im Launcher.

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DV Änderungen
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Änderungen 1.21 u. 1.22:
  nvidia Blackscreen Bug Fix implementiert (Fog Near/Far/Clip_Dist alle 0, also Fog Near auf 0.0001 gesetzt, optisch kein Unterschied)
Änderungen 1.20:
  gefixte Slashes in den Meshes in der bsa-Datei
  Musik zur bsa-Datei hinzugefügt und Pfade im entsprechenden Skript gefixed
  diverse Namenskorrekturen
  Zusatz: Das Quest kann nicht gelöst werden!
Änderungen 1.0.9:

- Änderungen von Skriptbugs im Skript der Namensgebung von den Zutatengläsern.
- Änderungen einiger Namen, so dass sie nun den Namen von Oblivion Improved entsprechen

ThreeD

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Wiki
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http://www.tescreens.be/oblivionmodwiki/index.php/Amajor7's_Imperial_Furniture

Imperial Furniture 1.0 
by Amajor7  

DV by ThreeD mit freundlicher Genehmigung von Amajor7

Introduction 

Decorate your house with all kinds of items. It includes a range of furniture but also candles, weapon racks, chests, carpets, tapestry and much more. It is not an extension of the in-game furniture module designs that place furniture in pre-defined locations, these items can be placed anywhere you want, even on the streets. The items can be used as expected; you can sleep in a bed, sit on a chair and even turn off the lights. 

Background

Damien and Mischa Larkin have recently moved to the Imperial City from Anvil. Damien is a carpenter selling furniture and other items for your home. Mischa is more interested in plants. They have a store just north of the Imperial City where they sell their goods. 

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Usage


Let's position some furniture

Step 1. Once you have bought an item from the store bring it to your home and enter the area where you want to place the item. Drop the item from your inventory by clicking on it while holding the shift key.
Step 2. If you see a hammer fall to the ground please read the Large Items Section (A).  If you see the actual furniture fall to the ground, read the Small Items Section (B).

A. Large Items 

The hammer that just fell to the ground will be the marker tool you need to setup the objects in the right place. Moving large objects using havok is difficult and frustrating, thereby a marker is first used so you can easily mark the general area where you want the furniture placed. You can move the hammer by using the Grab key, it is by default mapped to "z".

Rotate the constructor hammer to set the angle of the item and just activate the constructor once you are happy with the placement. This will assemble the furniture at your desired spot. 
You want the hammer head away from you and the handle pointing  towards you for the most natural positioning of most items.  

Example: If you want to place a wall item, put the head against the wall and point the handle towards you at a 90 degree angle from the wall and activate. You can then continue positioning via the options menu (see below). Don't try to lift the marker in the air when mounting wall and ceiling items. Always let the marker stay on the floor and activate it there.

The Options Menu 

You can always access the Options Menu by activating the furniture.

Item Functions 

The items can be used as expected. A bed can be slept in and you can sit on a chair. Candles can be turned on and off via the options menu. 
Always consider locking furniture when you are happy with where you placed it.

B. Small Items 


When dropping smaller items you will not have to use a marker. The actual item will appear on the floor in front of you. 

The Options Menu 

Just activate the object to access the Options Menu. 

Item Functions 

Some furniture can't be used until they are locked. Some objects can't be locked since it is generally not needed.
Always consider locking most furniture when you are happy with where you placed it.

Note!

If you tamper with furniture in your home and then load your last save game again, you might find that the furniture you tampered with is gone even though you never saved after touching the furniture. This is due to the way Oblivion handles game loads to save time, it does not clean out the memory and start fresh unless you close down the client completely.

Don't worry if this happens, just quit Oblivion and reload your game and the furniture is back where you left it. You will never really lose the furniture even though it might look that way. To avoid this "issue", try not to save and load too much while in areas that you furnished. 

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Installation

1. Unzip all of the contents of the file to the Data directory that exist in your Oblivion folder structure on your hard drive.
If you have installed Oblivion in the default location the Data directory is most likely here: C:\Program Files\Bethesda Softworks\Oblivion\Data
This will install the following files and folders:

Amajor7 Imperial Furniture.esp   					(The main mod file)
Amajor7 Imperial Furniture.bsa 					(The resource file)
Imperial Furniture Installation and Usage Guide.rtf	 		(Notes regarding the mod)
Imperial Furniture Knowledgebase.url				(An Internet Shortcut)

Optional (Without them it will play the default music inside the store)

/music/special/AMajor7_ Northern_Lights.mp3			(Original music)
/music/special/AMajor7_My_ Anvil_ Home_ Part_ 1.mp3		(Original music)
/music/special/AMajor7_My_ Anvil_ Home_ Part_ 2.mp3		(Original music)

2. Click on your Oblivion icon to start the game. You will see this menu:

 

Click on Data Files and then mark the mod called Amajor7 Imperial Furniture.esp to make it active. You are now ready to play the game.

Uninstalling

To uninstall this mod please delete the following files under you Data folder:

Amajor7 Imperial Furniture.esp   	
Amajor7 Imperial Furniture.bsa
Imperial Furniture Installation and Usage Guide.rtf
Imperial Furniture Knowledgebase.url

Also delete the follwing files:

/music/special/AMajor7_ Northern_Lights.mp3		
/music/special/AMajor7_My_ Anvil_ Home_ Part_ 1.mp3	
/music/special/AMajor7_My_ Anvil_ Home_ Part_ 2.mp3


Upgrading From a Previous Version (0.98 or older)

If you want to upgrade Imperial Furniture to a new version please do the following.

1. Make sure you have no Imperial Furniture items in your inventory. If you do, go to your home and place all the furniture properly in your home. 
2. Save your game away from any decorated home and away from the Imperial Furniture store. It is always best if you are not in the zones/cells being altered by the upgrade. Close down Oblivion.
3. Delete the am7furniture folder under data/meshes/furniture/. 
4. Delete the am7furniture folder under data/textures/furniture/.
5. Delete the am7books folder under /data/textures/menus/.
3. Unzip the new version into your Oblivion/Data/ folder. Overwrite any old existing files.
4. Start up Oblivion, load your save game.
5. Visit your homes to make sure everything and all items are still there is in order. Generally upgrading should not cause you to lose any furniture if you follow these directions.

Music

If you prefer to use the default Oblivion music inside the store just delete the following files:

/music/special/AMajor7_ Northern_Lights.mp3		
/music/special/AMajor7_My_ Anvil_ Home_ Part_ 1.mp3	
/music/special/AMajor7_My_ Anvil_ Home_ Part_ 2.mp3

These files are optional and can be added or removed as you like.

Problems?

Please go to the Imperial Furniture Knowledgebase. Read the Input section below.

Input

You can read more and find a a link to the Imperial Furniture thread at the official forum here:

http://www.tescreens.be/oblivionmodwiki/index.php/Amajor7%27s_Imperial_Furniture


Version History

1.0

•	Added more decoration inside the store to display more of the available items.
•	This is the released version.

0.99d

•	The coffin is now a container
•	Increased the light radius on some light sources, especially wall and ceiling lights.
•	Mischa is now also essential and can not be killed.
•	Mischa now unlocks the store in case she arrives earlier than Damien.
•	Damien now respawns in case he was killed in a version previous 0.99c
•	You can now find Damien's agenda on the counter. If you read it you will know where he is at all times, just in case you can't find him at the store.

0.99c

•	A check is now made to make sure only the player can access the options menu of furniture. This is to prevent NPCs from accessing it by mistake.
•	You can now click-hold the container and candle items in your inventory to drop them, without running into issues. 
•	All unused items are now moved to a "trashcan" cell. This might increase performance on slower machines in areas that have been heavily decorated over time. 
•	Damien is now set to essential since he does travel in the wild at times. This is to assure he does not get killed during his trips.
•	Added wooded coffin.
•	Added 3 wall lamps.
•	Fixed a bug in the option section on beds.
•	Fixed a bug in the option section on desks.

0.99b

•	Candles no longer jump out of containers when trying to store them in chests.
•	Chests no longer needs to be activated before use.
•	The tent position is lowered.
•	Fixed a bug with locking the Imperial carpet.
•	Tweaked the carpets collision grids somewhat.

0.99

•	Added White Floor Stone for decorating your yard or floor with a nice white stone.
•	Added Simple Bedroll.
•	Added Tent for camping.
•	Added 3 original pieces of music for the Imperial Furniture store.
•	Non-furniture items should no longer be sold by Damien or Mischa.
•	Options menu accessed by activating objects. You no longer need to sneak.
•	Converted all objects to havok except wall and ceiling objects.
•	You can now carry most of the candle objects instead of torches. Positioning improved.
•	You can now label the Ingredient Jars with 108 different labels covering close to all Ingredients in the game.
•	A few minor bug fixes.
•	Major cleanup of code and structure.
•	Mod now uses BSA format for resources.

v0.98j

•	With a high enough mercantile skill you could buy items from Damien and Mischa that were not intended for sale. This is now fixed.
	
	v 0.98i
	
•	Fixed havok Imperial Chest so it is now visible. 
•	All chair objects are now moved over to havok.
•	Damien has taken a few classes in spelling in the Imperial City.
•	Added two new plants (Somnalius and Nightshade)

v 0.98h

•	Small fix with Damien and Mischa not locking up and locking their store door properly.
	
	v 0.98g
	
•	Altered ownerships so players with a mercantile skill of journeyman or higher will not see the "Missing Names" entires on the merchants.
•	Added some custom ingredient jars that can be labeled. Not all ingredient names are covered yet.

v 0.98f

•	Fixed collision "grid" on plants.
•	Made a nicer collision "grid" for the Imperial Jewelry box.
•	Migrated more objects over to havok (please see separate list).
•	Various smaller fixes, typos and tweaks.
•	Better code and custom mesh structure. Please delete your meshes/furniture/am7furniture folder before installing this update.
•	You can now place chests in chests without them trying to escape. However the cost is that you need to activate a chest after your drop it for it to be usable. 
•	Added Daedric Statue on pedestal
•	Added Welkynd/Varla holder with mechanism that facilitates loading the holder.
•	Small Easter Egg for those who often end up in bar brawls.

v 0.98e
 
•	Thick candles, candelabras and red candlesticks are now full havok objects that can be locked in place. They can also be carried instead of torches.
•	It is no longer necessary to activate container before they are fully usable as containers.
•	Imperial Chest is now full havok, like the jewelry box and it can be locked in place.
•	Missing Item problem hopefully fixed permanently now. It was nothing serious but it had to do with Damien taking ownership of light objects in his store that he then decided to sell.

v 0.98d

•	Jewelry box no longer goes via a maker, havok all the way. Once you activate it, it is ready to act as a container.
•	Added 1 thick havok candle.

v 0.98c

•	Added one Red Candlestick (havok).
•	Guards now take care of the safety around the store
•	The lamps outside are now off during the day.
•	Created custom merchant classes for Damien and Mischa just to assure that no other mod causes them to sell items they should not.


v0.98

•	More "consistent" alignment of small chandelier, outdoor lamp post and anvil.
•	Naming of some items changed slightly to be able to sort the items better.
•	Lowered positioning of outdoor lamp post.
•	Average Small Chest is now small
•	Fireplace made much smaller, fire is turned off before it is moved.
•	Some price adjustments.
•	Made the chandeliers smaller, generally for houses they were too big. They were meant for castles before.
•	All light sources sold has their light levels reduced somewhat, again to match normal sized houses. It could get too bright before.
•	Damien has now, somehow, convinced some powerful people in the Imperial City to get a permit to build a factory/store just outside the city. 
•	His store is marked on the map and all furniture in the store can be bought. He is no longer a frequent visitor to the Market Plaza.
•	The Iron lamp and post now has sound attached to them.
•	Started on an "in-game" catalogue. More work will be needed in this area however.
•	Damien's Wife now sells plants in the store.

Added on Damien:
Added Imperial Line Furniture (custom light wood with custom gold decoration).
	- Imperial Line Doublebed
	- Imperial Line Table
	- Imperial Line Displaycase
	- Imperial Line Winerack
	- Imperial Line Drawer
	- Imperial Line Chair
	- Imperial Line Bench
	- Imperial Line Bookshelf
	- Imperial Line Counter
	- Imperial Line Tapestry
	- Imperial Line Carpet 
	- Imperial Furniture Store Painting
	- Imperial Line Chest
	- Imperial Line Jewelry box (havok and container)
	- Imperial Line Tool Rack

Added 1 Blue Throne Tapestry
Added 1 Blue Throne Carpet
Added 1 Throne Platform with Blue Carpet

Added on Mischa:
Moved over all plants from Damien
Added 1 Yellow Flax in Pot (For decoration, havok)
Added 1 Red Flax in Pot (For decoration, havok)
Added 1 Primrose in Pot (For decoration, havok)
Added 1 Blackberry in Pot (For decoration, havok)
Added 1 Grapevine in Pot (For decoration, havok)
Added 1 Morning Glory in Pot (For decoration, havok)

v0.97

Standardized the "unconstruct" or "place" options to now be named "Move"
All furniture now align consistently. The hammerhead away from you and handle pointing at you is going to be the most common
alignment to get a good positioning of the item.
The windowed cupboard is now a "door item" which means it no longer acts as a container. You can instead open the glass doors.
Added 1 Upperclass Chest (Decorated with metal)
Added 2 Middleclass Chests
Added 1 Very Fine Blue Throne (For the rich, Expensive)
Added 1 Large Brick Fireplace (Originally manufactured for cooking. Very heavy. You can turn the fire on and off)
Added 3 Chandeliers
Added 1 Iron Ceiling Lamp
Added 1 Outdoor Lamp Post
Added 1 Anvil (usable)

v0.96


Started aligning the items so eventually you should always place the hammerhead towards the wall and the handle towards you for
proper placement - the item will face you correctly when placed. Will be finished in the next version.
Fixed height alignment for wallshelf and bookshelf.
Added 1 Floor Bowrack
Added 1 Wall Bowrack
Added 1 Floor Weaponrack (small)
Added 1 Wall Weaponrack
Added 1 Upperclass Bench
Added 1 Upperclass Cupboard with glass window

v0.95

Added the "Nothing" option to all objects
Renamed the candles from Fat and Skinny to Thick and Thin
Changed the way you align the hammer when placing wall items. Now place the hammerhead against the wall and handle towards you.
Wall items do not "push" back from you as much now at placement. Before there was a chance it would go too far back into the wall.
All items now have the "unconstruct" option but it is named according to the item. The hammer should no longer go through the floor.
You will no longer lose items in containers when moving them. If you forget to remove the items, they will automatically be placed on the player. Ownership will  be retained (no laundering of stolen items).

Added 1 Uppeclass coffee table (small)
Added 1 Upperclass large table
Added 2 Upperclass doublebeds
Added 1 Middleclass lectern (small container)

v0.94

Implemented method for handling wall and ceiling objects
Added 2 wall paintings
Added 2 wall Upperclass tapestry
Added 1 Chandelier (ceiling)

v0.93

Unique furniture icons
Adjusted (lowered) Wolfskin placement indoors
Added 1 candlestick with 3 candles
Added 1 plate with 3 or 4 candles
Added 1 fat short candle dripping over edge
Added 1 Upperclass BookShelf
Added 1 Upperclass Wallshelf
Added 1 Upperclass chest
Added 1 Executive Desk

v0.92

Implemented method for moving carpets
Added 2 round upperclass carpets
Added wolfskin rug/carpet and bearskin rug/carpet

v0.91

Added 6 types of Upperclass plants
Added 2 types of Upperclass carpets (note: the pickup/move feature is not yet working for carpets, working on fix)

v0.90

Initial items:

1 type of candelabra
4 types of candles
1 type of candlestick
1 type of Upperclass chair
1 type of Upperclass desk
2 types of Upperclass beds
1 type of upperclass drawer
1 type of upperclass table

