|| Skyrim Modification Legend of the Eagle's Nest  ||
||          by Flaho_Shi a.k.a. snowlive           ||
  

Name: Eagle's Nest
Version: 1.05
Date: 18/04/2013
Category: Abodes - Player homes
Language: English
Author: Flaho Shi


Description
===========
Eagle’s Nest is a lore friendly fortress, with passion for detail. It is located on the summit of a mountain between Riverwood and Whiterun. 
The fortress is rather small, but the design offers everything you need. 
During a short quest you have to rebuilt/upgrade the fortress (also includes a special forge and alchemy burner) and also hire a steward and a guard (you can also equip them after the quest).


Location
========
The fortress is located on the summit of a mountain between Riverwood and Whiterun.


Details
=======
You have to complete a short quest to returning the former glory of the fortress. After that, you have a really atmospheric home to live with the following features:


Exterior areas:

1. Courtyard with an old well (which is a secret passage), a bench and a training dummy.
2. SouthPlace with some benches, a stair to the forge area and may best feature a great view
3. Place with chopping block, more benches and also a great view
4. Forge area downstairs with the crafting utilities, some mannequins and weapon racks
   
   There is also the special forge located. You can heat up the forge with coal or firesalts:
     - 10 piece of coal – fortify smiting 14% for 60sec.
     - 01 firesalt – fortify smiting 24% for 60sec.

5. South tower
6. East tower
7. Exit of the secret passage with the horsemarker for your horse


Interior areas:

A. Eagle’s Nest (no reset zone / save containers)
   Eagle’s Nest is the main building of the fortress. It is the area for the player to live. 
   There is an office, a living room, a bar, a kitchen, a dining area and a bedroom. There are also two mannequins and a lot of weapon racks and also a secret safe.

B. Alchemy in east tower (no reset zone / save containers)
   The Tower contains a small alchemy area. But it has enough containers to store your ingredients. 

   There is also the special alchemy burner located. You can heat up the burner with coal or firesalts:
     - 10 piece of coal – fortify alchemy 14% for 60sec.
     - 01 firesalt – fortify alchemy 24% for 60sec.

C. Stable (no reset zone / save containers)
   In the stables live the animals (cow, goat, chickens), the NPCs and there is also a free bet for a follower.

D. Stonetree/Mine (reset zone / not save containers!)
   Stontree is a mine with different types of ore. But attention, the containers there aren’t save. The area is set as a reset zone because the ore has to respawn.



Quest and NPCs:
===============
You have to complete a quest. 

1. Find the dead eagle, take the book “Legend of the Eagle's Nest” AND don’t forget to take the key
2. Read the book (then the quest starts), use the information and find the fortress
3. Buy furniture in Riverwood (about 7000 gold)
4. Find a steward (also in Riverwood)
5. Find a guard (also in Riverwood, about 1400 gold))
6. Buy some livestock (also in Riverwood, about 1000 gold)
7. Find someone who rebuilt the secret Passage (also in Riverwood, about 700 gold)

If you have any problems to complete the quest let me know. 

NPCs list:

(Name / funktion before completed quest / funktion after completed quest)

Aldavinur Félagi / beggar in Riverwood / steward and merchant (during the day) with AI package (sweep, chopping wood…)
Oddur Húni / wounded warrior / guard with AI package (patrol, training, sleep…)
Beinir Tamin / sells furniture in Riverwood / same
Oddi Holdur / sells the livestock in Riverwood / same
Grasteinn Apall / miner, merchant (during the day) and helps you to rebuilt the secret passage / same

After completing the quest, you can equip your steward and guard. Talk to them and choose the “I have fome items for you”.


Install
=======
a. Use NMM to install
b. Manually install contents of archive in Skyrim/Data folder.
c. Use the version on steam workshop


Required:
=======
Latest version of skyrim
Doesn’t require any DLC 


Upgrade from V1.0 to V1.05
=======
This is just a small update. the changes aren't that important, especially if you've already finished the quest.
It's up to you if you want to install it or use the old version if you already finished the quest.

Following points are fixed with the update:
- Added a SEQ file, so the dialogues should show up without save and load the savegame
- Fixed the "grey face bug"
- Renamed the "Stables" to "Byre"
- The steward the NPC who sells furniture in Riverwood look different now and have different names
- Fixed some misspelling and trainslation errors 

To Upgrade:
(no ill affects on savegames):
 1. Make a Backup/clean savegame (best at another location like breezhome)
 2. Uninstall the old mod.
 3. Install the new mod.
 4. Start Skyrim and play.  

There is no effect on saved games


Incompatibility
===============
Mods (especially player homes), which are located in the same area.


Known Issues or Bugs
====================

- First: If you have a problem, try to change load order
- I’m Swiss, so my English is not the best. If you find spelling mistakes please report them to me.
- Because of the high grade of detail, the mod maybe needs much performance.
- During the quest, if a dialogue doesen's show up (for example with Aldavinur Felagi / buy furniture) save and load the savegame again. That should help.d
- Some of the weapon racks are designed for a “specific” type of weapon. If put a bow into a weapon rack which is designed for a dagger, it “doesn’t fit”.
- Some weapon racks are also pretty small. I didn’t want to have the large, chunky weapon racks everywhere. The disadvantage of that is, that it is sometimes difficult to pick the places weapons out of the racks.
- If you equip the guard or the merchant NPC, they will be set as player teammate. So if you draw your weapon, they will also draw their weapons. I don’t see that as a “bug”, I think it is even more atmospheric.
- Known “bugs” with moving mannequins, they could also undress the armor after some days, but they won’t lose it! The Armor is then in the inventory of the mannequins. 


History
=======
1.0, 14/04/2013 - Initial release

1.05, 18/04/2013 - Mini update
Just a small update. The changes aren't that important, especially if you've already finished the quest.

Following points are fixed with the update:
- Added a SEQ file, so the dialogues should show up without save and load the savegame
- Fixed the "grey face bug"
- Renamed the "Stables" to "Byre"
- The steward the NPC who sells furniture in Riverwood look diffrend now and have diffrend names


Recommended mods
================
Unlimited Bookshelves - http://skyrim.nexusmods.com/mods/10891/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D10891
Vanilla Mannequin Script Fix - http://skyrim.nexusmods.com/mods/10652


Thx
===
If you like the mod, let me know. I'm glad about any feedback.


Credits
=======
Thanks to Bethesda for creating Skyrim.
Thanks to RealitySpectre for the Mod resources
Thanks to TESA for the Mod resources - http://tesalliance.org/forums/index.php?/files/category/134-resources/
Thanks to Blary for the Mod resources - http://skyrim.nexusmods.com/mods/14134
Thanks to InsanitySorrow for the Mod resources - http://tesalliance.org/forums/index.php?/files/category/134-resources/
Thanks to Oaristys and Tony67 for the Mod resources - http://skyrim.nexusmods.com/mods/16525
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the people, who made tutorials


My other mods
==========
Eng. Cascades / Ger. Wassersturz available on nexus or steam workshop
http://skyrim.nexusmods.com/mods/21122





































































Flaho_shi a.k.a snowlive