Please do not alter this, it might be overwritten in future releases

to add your own library bits, create a file "CustomNibLib.ini"
Valid types:

OblivionChild
OblivionShapeProperty
OblivionExtraData
OblivionSkeleton
MorrowindChild
MorrowindShapeProperty
MorrowindExtraData

file:Ob_Texanim_20.nif
type:OblivionShapeProperty
menu:Animated Texture
ttip:Texturing Property with texture flipping controller. Default: 20 Textures, 1 Second

file:Ob_Stencil.nif
type:OblivionShapeProperty
menu:Stencil Property
ttip:Allows to render the shape double-sided

file:Ob_Specul.nif
type:OblivionShapeProperty
menu:Specular Mapping
ttip:Adds specular mapping

file:Ob_Partsystem_ftl.nif
type:OblivionChild
menu:Particle Set
ttip:Node containing a set of particles resembling a fire. Box Emitter, gravity, rotation, color, grow/fade...

file:Mw_Texanim_32.nif
type:MorrowindShapeProperty
menu:Animated Texture
ttip:Texturing Property with texture flipping controller. Default: 32 Textures, 1.5 Seconds. Needs a NiBSAnimationNode as shape parent!

file:MW_Alphacontroll.nif
type:MorrowindShapeProperty
menu:Transparency Controll
ttip:Material Property with overall Transparency controller to change transparency over time. Needs a NiBSAnimationNode as shape parent!

file:Mw_TexEffect.nif
type:MorrowindChild
menu:Enviromental Map
ttip:Strangely this is defined as a Node property - add this to the node parenting the shape you want to be enviromental mapped.

file:Mw_Fireparticles.nif
type:MorrowindChild
menu:Particle Set
ttip:Simple fire-like particles (from light_fire_nosmoke.nif)

file:Mw_plane_1s.nif
type:MorrowindChild
menu:Primitive: one-sided xz-Plane
ttip:A one-sided, flat mapped xz-plane, center at 0:0:0, side length 1

file:Mw_plane_2s.nif
type:MorrowindChild
menu:Primitive: double-sided xz-Plane
ttip:A double-sided, flat mapped xz-plane, center at 0:0:0, side length 1

file:Mw_box.nif
type:MorrowindChild
menu:Primitive: Box
ttip:A box-mapped cube, center 0:0:0, side length 1

file:Mw_zylinder8.nif
type:MorrowindChild
menu:Primitive: Cylinder, 8 Sides
ttip:A cylindrical-mapped 8-sided cylinder, center 0:0:0, diameter 1, heigth 1, along z-axis

file:Mw_Geosp80.nif
type:MorrowindChild
menu:Primitive: Sphere, 80 Polygons
ttip:A sphere-mapped 80 polygon peosphere, center 0:0:0, diameter 1

file:Ob_plane_1s.nif
type:OblivionChild
menu:Primitive: one-sided xz-Plane
ttip:A one-sided, flat mapped xz-plane, center at 0:0:0, side length 1

file:Ob_plane_2s.nif
type:OblivionChild
menu:Primitive: double-sided xz-Plane
ttip:A double-sided, flat mapped xz-plane, center at 0:0:0, side length 1

file:Ob_box.nif
type:OblivionChild
menu:Primitive: Box
ttip:A box-mapped cube, center 0:0:0, side length 1

file:Ob_zylinder8.nif
type:OblivionChild
menu:Primitive: Cylinder, 8 Sides
ttip:A cylindrical-mapped 8-sided cylinder, center 0:0:0, diameter 1, heigth 1, along z-axis

file:Ob_Geosp80.nif
type:OblivionChild
menu:Primitive: Sphere, 80 Polygons
ttip:A sphere-mapped 80 polygon peosphere, center 0:0:0, diameter 1

file:Mw_NoCol_extradata.nif
type:MorrowindExtraData
menu:Disable Collision
ttip:Completely disables collision detecting. Works only on base Node!

file:MW_Marker.nif
type:MorrowindExtraData
menu:Marker
ttip:Markes nodes as visible in the Construction Set only - Particles will ignore this to allow grab boxes for particle placement in Editor

file:Ob_BSX.nif
type:OblivionExtraData
menu:BSX-Flag
ttip:Flag used by Bethesda for quick characterisation of meshes. Needs to be assigned the root nod

file:Ob_Weaponpos_back.nif
type:OblivionExtraData
menu:Weapon Position: Back
ttip:Marks a weapon as one to carry on the back like staffs or claymores

file:Ob_Weaponpos_side.nif
type:OblivionExtraData
menu:Weapon Position: Side
ttip:Marks a weapon as one to carry at the hip like daggers or maces

file:Ob_Idlepos_Weapon.nif
type:OblivionExtraData
menu:Idle Object: Right Hand
ttip:Marks an object as to be used for idle animations in right hand

file:Ob_Idlepos_torch.nif
type:OblivionExtraData
menu:Idle Object: Left Hand
ttip:Marks an object as to be used for idle animations in left hand

file:Ob_PosHelmet.nif
type:OblivionExtraData
menu:Equipment Position: Helmet
ttip:Used to tell the engine to put a helmet where it belongs - on the head

file:Ob_PosShield.nif
type:OblivionExtraData
menu:Equipment Position: Shield
ttip:Links a shield to the left wrist

file:Ob_int_boxshape.nif
type:Internal
menu:hvkBox
ttip:internal

file:Ob_int_sphereshape.nif
type:Internal
menu:hvkSphere
ttip:internal

file:Ob_int_capsshape.nif
type:Internal
menu:hvkCapsule
ttip:internal

file:Ob_listshape_i.nif
type:Internal
menu:ListShape
ttip:internal

file:Ob_ConvexTrans.nif
type:Internal
menu:TransShape
ttip:internal

file:ob_BaseCO.nif
type:Internal
menu:CollisionObject
ttip:internal

file:Ob_hvktristrips.nif
type:Internal
menu:CollisionTristrips
ttip:internal

file:Ob_BSX.nif
type:Internal
menu:BSX-Flag
ttip:Internal

file:Ob_Skelpositionsbase.nif
type:OblivionSkeleton
menu:Basic Humanoid Skeleton
ttip:Base for all ingame non-beast NPCs

file:Ob_SkelpositionsBeast.nif
type:OblivionSkeleton
menu:Beast Humanoid Skeleton
ttip:Base for all ingame beast NPCs - adds Tail Bones

