Particle Modifier Manager

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Particle modifier manager Window
The Particle Modifier Manager can be reached by a Button in the NiParticleSystem-Interface. The Manager Window is split vertically, with the active modifiers on the left, and the trash bin and the Library on the right.


On the active Modifiers pane, only the optional modifiers in the middle window can be changed here - the opening and closing essential modifiers need to be present for the particle system to work. When marking a block from the Library, you will find a short description in the text field below the library window.

Use the arrow buttons to send your selected modifiers from the active side to the trash bin, or from the trash bin or library to the active set. Everything you do here is not finalized untill you hit the OK Buton. Please note that some blocks will be ignored if more than one of that type is present. In most cases, only DragModifiers or GravityModifiers will be usefull if used more then once per system.

To add your own blocks to the library (lets say you've made a nice ColorModifier set or a clever arrangement of collider objects), select your block in the Acive Modifiers section and hit "Export Selection". Select where you want to save the modifier - NIBLE will offer you the NibLib-Directory, which is exactly where you need to put it. Keeping the prefixes "Ob_Pmod_" is recommended. If you already have a "CustomNibLib.ini" File, open it - if you don't, open a new textfile and save it in the NibLib-Folder as "CustomNibLib.ini". Now add the following lines:

file:Ob_Pmod_yourFileName.nif

type:OblivionPSysModifier

menu:YourMenuname

ttip:Your Tooltip


of course with the italic phrases replaced what you want there to recognize your Modifier. You'll have to restart NIBLE for the library update.

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